|Season 1 [EU] Signups Open
|Monday, 10th of June
|Season 1 [EU] Signups Close
|Tuesday, 18th of June (23:59 CEST)
|Season 1 [EU] End of 1st group stage
|Saturday, 6th of July
|Season 1 [EU] End of 2nd group stage
|Saturday, 20th of July
|Season 1 [EU] Knockout Tournament
|Sunday, 21st of July
|Season 1 [NA] Signups Open
|Sunday, 23rd of June
|Season 1 [NA] Signups Close
|Tuesday, 23rd of July (23:59 EST)
|Season 1 [NA] End of 1st group stage
|Saturday, 10th of August
|Season 1 [NA] End of 2nd group stage
|Saturday, 24th of August
|Season 1 [NA] Knockout Tournament
|Sunday, 25th of August
There are currently no Heroes/Talents or Bugs banned in the ARAM League.
If a banned talent is picked, you may continue the game as long as the talent does not give a passive benefit, and the ability linked to the talent is not used for the rest of the game.
If the talent does give a passive benefit, the team that picked the banned talent will lose the map (not the series).
Picking a banned Hero will result in the loss of the map
Abusing a bug will result in the loss of the map
All banned talent/hero/bug breaches must be reported within 7 days of the game being played or the next phase of the tournament starts.
- Games in the ARAM League will be played as Best of 3 in the first group stage.
- The first group stage is a round robin format, the second stage will be announced at a later time.
- Anyone competing in the Heroes Lounge ARAM Offseason Tournament is required to be registered on our website. All participants must have their hotslogs account set to public in order to compete.
- You are allowed to sign up as an individual (free agent), a partial team, or a full team. Partial teams will be filled with free agents after the deadline.
- Note: A team must consist of at least 5, but no more than 9 players.
- The tournament will consist of two group stages and a final bracket stage. The exact schedule and group size will be announced at a later stage.
- Every match will be played on the Lost Cavern map from the custom games.
- Every team competing in the Heroes Lounge ARAM Offseason Tournament is responsible to have an active captain with the 'captain' discord role to relay important information to the rest of the team.
- Failure to follow these rules may result in either an official warning, loss of match or removal from Heroes Lounge.
- Please note that all decisions on rule breaches are subject to moderator ruling. The moderators decision is final.
- Each team has a 10 minute time pool per map for delays.
Note: This time pool can be used in case a team is late for showing up, has any technical issues or is trying to find a substitute player.
Once a game has started, pauses are allowed for technical issues only. Pauses for any other reasons will be subject to a potential game forfeit.
- The 10 minute time pool only starts once a captain (or player acting as captain) has stated they are starting the timer in the relevant match lounge. This will start the timer from the time the message was posted.
- After a team’s timepool has expired, the opposing team gets the win by default for that map, unless the opposing team’s captain allows an extension of the timepool or wishes to reschedule.
- Directly after a map ends, teams are allowed to have a break of a maximum of 5 minutes to sort out anything they have to before starting the next draft. After these 5 minutes, the 10 minute time pool per map for delays rule is in effect
- The specific date and time of each match must be organised amongst the appropriate teams. Each match must be played within the timeframe given for the current phase.
- The final bracket stage matches must be played according to the pre released schedule
- Once a date is agreed on, it must be submitted to the tournament calendar in your local time.
- Failure to be proactive in scheduling with an opponent will result in a loss of the match. Repeat offenders will be banned from the tournament.
- Failure to schedule a match on the calendar prior to the next phase starting will result in a tie
- Failure to reschedule within the allotted time frame will result in a tie.
- All teams in North America should play their games on Central server UNLESS both teams have agreed to play it on West server
- At least 3 out of 5 people from the core roster must be playing during a match. If a team is unable to field their roster (including substitute players) on time, the ruling “Delay of Map” will apply.
- In case a team wants to field a substitute player, the captain has to inform the opposing team’s captain of this and provide a link to the substitute player’s HotSLogs profile.
- In case a team wants to field a substitute player, the opposing team’s captain is allowed to deny this substitute player in case:
- The substitute player doesn’t have a HotSLogs profile.
- All substitutes must be registered on the website and be approved to a moderator.
- Teams must allow assigned Lounge casters as observers to their matches. The casters may not be a part of either team (sister teams are allowed). You can find the assigned casters on the calendar. Casters not on the calendar are not allowed to join the game.
- If teams have an issue with the assigned caster(s) the issue needs to be discussed with the relevant stream manager before the match starts.
- Heroes Lounge appointed admins must also be allowed as required.
- Casters are required to setup the lobby for each map.
- POV streams are allowed, but the opponent must be notified. The POV stream cannot be denied.
- Any other observers (such as coaches) are not allowed during matches
- The Map pool for the tournament is: Lost Cavern. No other ARAM maps will be played
- Starting side is based upon the order in the match listing on the website. The first team will be on the blue side, the second team will be on the red side.
- All match related communication between two teams must be done in the relevant match lounge (Only the "veto" is excluded from this rule which has to be done in the ingame all chat)
- The lobby mode has to be set to “standard.”
- Each team is allowed to “veto” once during the match. To “veto” the captain of the team has to type “veto” into the all chat before the gates open (0:00) ingame time. If a team uses the veto all players leave the match and a new lobby is created and started
- After each match, the score must be reported by one of the team members of either team. This is done by uploading the replays of the maps played.
- Failure to report the score before the next phase starts will flag both teams as inactive and disqualify teams from advancing
- If there are any disputes over the score, contact a Heroes Lounge moderator on Discord
- Displaying unsportsmanlike conduct could result in the loss of the match. Unsportsmanlike conduct includes, but is not limited to, verbally assaulting anyone involved in the match or the using of fake accounts and or smurfs. b-steps and sprays are allowed, excessive use will be deemed as unsportsmanlike behaviour.
- In the case of your account getting banned you are not allowed to use another account to play your matches.
- Heroes Lounge reserves the right to remove teams and players who exhibit unsportsmanlike conduct from the competition.
- Moderators of Heroes Lounge have the right to decide if an account is a smurf or eligible to play at their own discretion
- The Heroes Lounge ARAM Offseason Tournament does not use any MMR restrictions
- To change your roster Captains must message a Heroes Lounge moderator on Discord
- Player:Someone currently on the roster of an active team.
- Substitute player: Someone who fills in for an active team. Substitute players are allowed to play for a different team in the league.
- Core roster: A team’s core roster consists of the players who are part of the team on the website.
- HotSLogs: An online service for gathering information on players and heroes.
- Map draft: Banning and choosing of maps that will be played during the match.
- Hero draft: Banning and choosing of heroes that will be played during a map.
- Match lounge: When playing a match, both teams should meet in one of the match lounges, found on our Discord server, labeled #match_lounge_x. All conversations concerning the match should be held there.