- Shadowstalk is banned on Volskaya foundry and Dragon shire
- Brightwing is banned on Dragon Shire and Volskaya Foundry
If a banned talent is picked and noticed before 5 minutes after the start of the game and before the first fort or keep has fallen, then a restart is required under the technical difficulties rule listed below.
If a banned talent is picked mid game, you may continue the game as long as the talent does not give a passive benefit, and the ability linked to the talent is not used for the rest of the game.
If the talent does give a passive benefit, the team that picked the banned talent will lose the map (not the series).
In situations where a banned hero is accidentally picked in draft, the draft must be stopped, and remade up to the point where the banned hero was picked.
All banned talent/hero/bug breaches must be reported within 7 days of the game being played.
- Archangel Diablo
- Twilight Archangel Diablo
- Skyborne Archangel Diablo
- Toxic Archangel Diablo
- Cyberhawk Kael'thas
- Sapphire Cyberhawk Kael'thas
- Cyborghawk Kael'thas
- Spectre Cyberhawk Kael’thas
- Maraudin' Muradin
- Raider Maraudin' Muradin
- Dominion Maraudin' Muradin
- Umojan Maraudin’ Muradin
- Striker Li-Ming
- Scarlet Striker Li-Ming
- Canary Striker Li-Ming
- Sapphire Striker Li-Ming
- Mecha Tyrael
- Strike Mecha Tyrael
- Deathreaper Mecha Tyrael
- Arthas Bat Form
- Kerrigan Bat Transformation
- Invisible Horse
Picking banned skins leads to a restart as long as 2 minutes have not yet passed in game. If they are not noticed within 2 minutes, the game continues as normal. Furthermore, the teams can decide to continue as normal if both teams agree.
- Anyone not currently competing in the HGC Pro Division is eligible for signup.
- Anyone competing in Heroes Lounge is required to be registered on our website. All participants must have their hotslogs account set to public in order to compete, this is for seeding purposes.
- You are allowed to sign up as an individual (free agent), a partial team, or a full team. Partial teams will be filled with free agents after the deadline.
Note: A team must consist of at least 5, but no more than 9 players.
- Matches will be given out weekly and are played as a Best of 3. Opposing captains must contact each other (DiscordTags are available on the team pages) to schedule their match.
Failure to follow these rules may result in either an official warning, loss of match or removal from Heroes Lounge.
Please note that all decisions on rule breaches are subject to moderator ruling. The moderators decision is final.
A team will be unable to rejoin an ongoing season in these cases:
- They have been inactive for two rounds.
- They have forfeited two matches.
- They have two agreed draws.
- Any 2 instances of the of the above
Delay of Map
- Each team has a 10 minute time pool per map for delays.
Note: This time pool can be used in case a team is late for showing up, has any technical issues or is trying to find a substitute player.Once a game has started, pauses are allowed for technical issues only. Pauses for any other reasons will be subject to a potential game forfeit.
- The 10 minute time pool only starts once a captain (or player acting as captain) has stated they are starting the timer in the relevant match lounge. This will start the timer from the time the message was posted.
- After a team’s timepool has expired, the opposing team gets the win by default for that map, unless the opposing team’s captain allows an extension of the timepool or wishes to reschedule.
- After the map starts, a restart will be allowed for technical difficulties before the 5 minute mark, or before the first structure (fort or keep) falls. Whichever comes first. After this point, the team with the technical difficulties must decide to either forfeit the map or continue the map (with a bot in the case of a disconnect). Directly after a map ends, teams are allowed to have a break of a maximum of 5 minutes to sort out anything they have to before starting the next draft. After these 5 minutes, the 10 minute time pool per map for delays rule is in effect.
- The specific date and time of each match must be organised amongst the appropriate teams. The scheduling of a match must take place in the week it was given. A match must be played and reported to the website within two weeks.
- Once a date is agreed on, it must be submitted to the tournament calendar in CET/CEST time.
- Failure to be proactive in scheduling with an opponent will result in a loss of the match. Repeat offenders will be banned from the tournament.
- Failure to schedule a match on the calendar prior to matchmaking one hour after Sunday midnight will result in both teams being listed as inactive. Contact a moderator to make your team active again. The match can still be played in the second week.
Note: Please make sure you submit a date before 0.55AM CET/CEST to prevent possible issues with the website.
- Failure to reschedule within the allotted timeframe will result in a tie.
- At least 3 out of 5 people from the core roster must be playing during a match. If a team is unable to field their roster (including substitute players) on time, the ruling “Delay of Map” will apply.
- In case a team wants to field a substitute player, the captain has to inform the opposing team’s captain of this and provide a link to the substitute player’s HotSLogs profile.
- In case a team wants to field a substitute player, the opposing team’s captain is allowed to deny this substitute player in case:
- The substitute player’s weighted MMR (see MMR and Roster Changes) on HotSLogs exceeds the division’s upper bound of MMR.
- The substitute player doesn’t have a HotSLogs profile.
- All substitutes must be reported to a moderator.
Note: An individual can only be used as a substitute for other teams a maximum of 4 times a season. For playoffs, see playoff rulings.
Observing and Casting
- Teams must allow Lounge casters as observers to their matches. Heroes Lounge appointed admins must also be allowed as required.
- Non vetted casters (those without the orange caster tag on discord) need official approval from casting management and can be denied by the teams. Both teams must be asked prior to the match starting, the caster may not be a part of either team (sister teams is allowed).
- Casters are required to setup the lobby for each map.
- POV streams are allowed, but the opponent must be notified. The POV stream cannot be denied.
- Any other observers (such as coaches) are not allowed during matches.
The map pool for the tournament, subject to change, is as follows:
Battlefield of Eternity
Tomb of the Spider Queen
Towers of Doom
- Starting side is based upon the order in the match listing on the website. The first team will be on the blue side, the second team will be on the red side.
- The draft will start with the map draft. When available, use the command "!coinflip" in the appropriate match_lounge channel to perform the coinflip. The winner of the flip will go first in the map draft, henceforth known as Team A. Team B will go second.
- Map draft begins: Team A bans a map from the available map pool, Team B then bans a map. Team A will then pick a map from those not banned. The first map will then be played.
- Map drafts and all match related communication must be done in the relevant match lounge
- The team that chose the map goes second in the hero draft.
- The hero draft must be performed using the triple ban in-game tournament draft.
- The losing team of each subsequent map in the match will be able to choose either to pick the next map, or to go first in the hero draft. This decision must be written down in the appropriate match_lounge channel.
- New heroes added to the game are banned for two weeks after release, and cannot be drafted mid-way into a round.
- After each match, the score must be reported by either captain. Only captains can report scores on the website. This is done by uploading the replays of the maps played.
- Failure to report the score before the matchmaking runs one hour after the second Sunday midnight after the match was given out will result in both teams being flagged as inactive. Contact a moderator to make your team active again.
Note: Please make sure you submit your results before 23.55PM CET/CEST to prevent possible issues with the website.
- If there are any disputes over the score, contact a moderator.
Code of Conduct
- Displaying unsportsmanlike conduct will result in the loss of the match. Unsportsmanlike conduct includes, but is not limited to, verbally assaulting anyone involved in the match or the using of fake accounts and or smurfs.
- In the case of your account getting banned you are not allowed to use another account to play your matches.
- Heroes Lounge reserves the right to remove teams and players who exhibit unsportsmanlike conduct.
MMR and Roster Changes
Divisions are seeded based on the average MMR of the teams with the following bounds:
Division 1: 2901-∞
Division 4: 2201-2425
Division 2: 2601-2900
Division 5: 0-2200
Division 3: 2426-2600
- Heroes Lounge stores a weighted average of the player’s MMR on HotSLogs based on HL, TL and UD with the weights 50/30/20 respectively. Only game modes where a player has a leaderboard position on HotSLogs are included. Players without an MMR are not considered for the average, players who are unranked in all game modes will have all HL, TL and UD used as if they were ranked.
- Roster changes during the season can only be made if the change doesn’t move the team’s average MMR out of the bounds of the division.
- Roster changes do not take effect until the next round, meaning that anyone added to the roster during a round is not considered a player on the roster for that round.
Promotion and Demotion
- Promotions and demotions take place at the end of every season.
- The top 3 teams from divisions 2 - 5 will be promoted to the division above.
- The bottom 3 teams from divisions 1 - 4 will be demoted to the division below.
- The final standings in each division are determined by:
Match wins > Map wins > Head to head match result (If possible) > Playoff results.