Note that this list may not be comprehensive and you may still be sanctioned if found abusing bugs that are not listed here.
- Garrosh [Round 4/5/6]
- Freshest Ingredients - Chen [Lvl 1]
- Anyone not currently competing in the HGC Pro Division is eligible for signup.
- You are allowed to sign up as an individual (free agent), a partial team, or a full team. Partial teams will be filled with free agents after the deadline. Note: A team must consist of at least 5, but no more than 9 players.
- Matches will be given out weekly and are played as a Best of 3. Opposing captains must contact each other (DiscordTags are available on the team pages) to schedule their match.
Delay of Game
- Each team has a 10 minute time pool per game for delays. Note: This time pool can be used in case a team is late for showing up, has any technical issues or is trying to find a substitute player.
- After a team’s timepool has expired, the opposing team gets the win by default for that game, unless the opposing team’s captain allows an extension of the timepool or wishes to reschedule.
- After the game starts, a restart will be allowed for technical difficulties before the 5 minute mark, or before the first structure (fort or keep) falls. Whichever comes first. After this point, the team with the technical difficulties must decide to either forfeit the game or continue the game with a bot.
- Directly after a game ends, teams are allowed to have a break of a maximum of 5 minutes to sort out anything they have to before starting the next draft.
- The specific date and time of each match must be organised amongst the appropriate teams.
- Once a date is agreed on, it must be submitted to the tournament calendar in CEST time.
- Failure to be proactive in scheduling with an opponent will result in a loss of the match. Repeat offenders will be banned from the tournament.
- If a match is agreed to be delayed to a time outside the respective round, teams must state that they remain active within the tournament, and report the score once the match is played.
- Failure to schedule a match on the calendar prior to matchmaking at midnight on Sundays will result in both teams being listed as inactive.
- Rescheduling is only allowed within one week after the week the game was supposed to be played.
- Failure to reschedule within the allotted timeframe will result in a tie.
- At least 3 out of 5 people from the core roster must be playing during a match. If a team is unable to field their roster (including substitute players) on time, the ruling “Delay of Game” will apply.
- In case a team wants to field a substitute player, the captain has to inform the opposing team’s captain of this and provide a link to the substitute player’s HotSLogs profile.
In case a team wants to field a substitute player, the opposing team’s captain is allowed to deny this substitute player
- The substitute player’s weighted MMR (see MMR and Roster Changes) on HotSLogs exceeds the division’s upper bound of MMR.
- The substitute player doesn’t have a HotSLogs profile.
- All substitutes must be reported to a moderator. Note: An individual can only be used as a substitute for other teams a maximum of 4 times a season.
The map pool for the tournament, subject to change, is as follows:
Towers of Doom
Battlefield of Eternity
Tomb of the Spider Queen
- Starting side is based upon the order in the match listing on the website. The first team will be on the blue side, the second team will be on the red side.
- The draft will start with the map draft. When available, use the command "!coinflip" in the appropriate match_lounge channel to perform the coinflip. The winner of the flip will go first in the map draft, henceforth known as Team A. Team B will go second.
- Map draft begins: Team A bans a map from the available map pool, Team B then bans a map. Team A will then pick a map from those not banned. The first game will then be played.
- The team that chose the map goes second in the hero draft.
- The hero draft must be performed using the in-game tournament draft. If, for any reason, this does not work, please use Heroes Draft as an alternative. Note: Both teams are required to screenshot the in-game draft as the last pick is locked in. Let everyone make a screenshot in case anything goes wrong.
- The losing team of each subsequent game in the match will be able to choose either to pick the next map, or to go first in the hero draft. This decision must be written down in the appropriate match_lounge channel.
- New heroes added to the game are banned for two weeks after release, and cannot be drafted mid-way into a round.
- Heroes with passive bugs are explicitly banned from being played.
- Heroes with potential exploits can be played, however if caught using them it will result in a loss of the game. A (substitute) player that’s found repeatedly breaking this rule will be banned from the tournament.
- After each match, the score must be reported by the winning team’s captain. Only captains can report scores on the website.
- Uploading replays and screenshots of the draft is mandatory. In case either the screenshot or replay is fake it will result in a warning. Repeated warnings will result in a loss of the match.
- If there are any disputes over the score, contact a moderator.
Code of Conduct
- Displaying unsportsmanlike conduct will result in the loss of the match. Unsportsmanlike conduct includes, but is not limited to, verbally assaulting anyone involved in the match or the using of fake accounts and or smurfs.
- Heroes Lounge reserves the right to remove teams and players who exhibit unsportsmanlike conduct.
MMR and Roster Changes
Divisions are seeded based on the average MMR of the teams with the following bounds:
Division 1: 2875-∞
Division 4: 2100-2374
Division 2: 2600-2874
Division 5: 0-2099
Division 3: 2375-2599
- Heroes Lounge stores a weighted average of the player’s MMR on HotSLogs based on HL, TL and UD with the weights 50/30/20 respectively. Only game modes where a player has a leaderboard position on HotSLogs are included. Players without an MMR are not considered for the average.
- Roster changes during the season can only be made if the change doesn’t move the team’s average MMR out of the bounds of the division.
- Roster changes do not take effect until the next round, meaning that anyone added to the roster during a round is not considered a player on the roster for that round.