- Maraudin' Muradin and all its variants:
- Raider, Dominion, Umojan
- Striker Li-Ming and all its variants:
- Canary, Champion, RCHS, Scarlet, Sapphire
- Mecha Tyrael and all its variants:
- Perfect, Strike, Deathreaper
- Cuddle Bear Stitches and all its variants:
- Honey, Snuggle
- Techno Chromie and all its variants:
- Vandal, Jade, Amber
- Arthas Bat Form
- Kerrigan Bat Transformation
- Invisible Horse
You can find an image gallery of all base versions of the prohibited skins and mounts here.
General
- Anyone competing in Heroes Lounge is required to be registered on our website. For seeding purposes, all participants must have their Heroes Profile account set to public in order to compete; This includes subs.
- You are allowed to sign up as a full team.
Note: A team must consist of at least 5, but no more than 9 players.
- Every team will face each opponent in their group. Matches are given out at the beginning of the offseason.
- Every team competing in Heroes Lounge is responsible to have an active captain with the 'captain' discord role to relay important information to the rest of the team.
- A player is not allowed to participate in more than one team per league,event or season.
Failure to follow these rules may result in either an official warning, loss of match or removal from Heroes Lounge.
Please note that all decisions on rule breaches are subject to moderator ruling. The moderators decision is final.
Game mode rules
All games will be a Bo3 Format except for the Grand finals which will be Bo5.
The teams are drafting using 5 prepared wheels on the website https://wheelofnames.com . Heroes Lounge is not connected or has any relationships with the website. The wheels can be found pinned in the offseason captian channel. The map is also choosen by such a wheel.
The standard game mode has to be used in the lobby exception is when a player is not owning the hero they are playing then it can be done using the tournament draft to swap around if there are no duplicate heroes. For spinning the wheels one representatives from each team has to meet up in a voice channel in the Heroes Lounge Discord and give each other a stream of spinning the wheels. This has to be done for every map played. Any amount of team members are allowed to join the call however any disrespectful or insulting behavior will result in a warning or even a ban from the offseason.
To spin the wheel you first download the wheels to your local computer then open the website https://wheelofnames.com/ and press open on the top bar and open the wheel you want to spin. All you have to do now is click or press ctrl+enter to spin the wheel.
Casters are allowed to join the same voice call and stream the wheel spinning. The created wheels are using a green background (#00ff00) so it can easily be keyed out by casters you can change it by yourself but if you get casted pls let the caster know before.
Both teams can get the same hero. If you get a hero which was already the result of a previous wheel by your team on that map you are allowed to respin the wheel where the hero has been picked the second time.
If the result of the Flex wheel is Gall then the result of the tank wheel will be ignored and Cho will be picked instead.
Schedule
- Signups open:
- Signups close: Saturday 30th of November 23:00 CET
- Seeding and start of group stage: 1st of December
- End of group stage: 29th of December 23:00 CET
- Playoffs: TBD Determined by number of signups
Delay of Map
- Each team has a 10 minute time pool per map for delays.
Note: This time pool can be used in case a team is late for showing up, has any technical issues or is trying to find a substitute player.Once a game has started, pauses are allowed for technical issues only. Pauses for any other reasons will be subject to a potential game forfeit.
- The 10 minute time pool only starts once a captain (or player acting as captain) has stated they are starting the timer in the relevant match lounge. This will start the timer from the time the message was posted.
- After a team’s timepool has expired, the opposing team gets the win by default for that map, unless the opposing team’s captain allows an extension of the timepool or wishes to reschedule.
- A map restart is allowed for technical difficulties before the 5-minute mark or before the first fort or keep falls, whichever comes first. All non-banned talent picks must be identical. After this point, the team with the technical difficulties must decide to either forfeit or continue the map (with a bot in the case of a disconnect). The 10-minute time pool per map can be used to fix technical difficulties. Ping the moderation team in the match lounge and leave a short explanation of the issue before leaving the map if a restart or forfeit is required.
- Directly after a map ends, teams are allowed to have a break of a maximum of 5 minutes to sort out anything they have to before starting the next draft. After these 5 minutes, the 10 minute time pool per map for delays rule is in effect.
Scheduling
- The specific date and time of each match must be organised amongst the appropriate teams. A match must be played and reported to the website within the deadline.
- Once a date is agreed on, it must be submitted to the tournament calendar in your local time. It is both captains’ responsibility to make sure that the time is correctly submitted..
- Failure to be proactive in scheduling with an opponent will result in a loss of the match.
- Failure to reschedule within the allotted timeframe will result in a tie.
Subs
- At least 3 out of 5 people from the core roster must be playing during a match. If a team is unable to field their roster (including substitute players) on time, the ruling “Delay of Map” will apply.
- A substitute player must be both
- Announced to the opponent captain with a link to their HeroesLounge page before the match starts.
- Reported to the moderation team with a link to their HeroesLounge page before the match starts.
Failure to report a sub to either the moderation team or the opponent captain may lead to potential punishments.
If a last minute sub is needed, a link to the sub’s Heroes Profile page can be used for the reports instead. In this case, the sub has to be registered as a user on the HeroesLounge website after the match, and a link to their HeroesLounge profile has to be provided to the moderation team no later than 24 hours after the match.
- In case a team wants to field a substitute player, the opposing team’s captain is allowed to deny this substitute player in case:
- The substitute player’s personal MMR (see MMR and Roster Changes) exceeds the upper bound of the Group the match takes place in. The Highest MMR groups are open-ended and have no limits.
- MMR Boundaries are Group A and B unlimited, Group C and D 3007, Group E and F 2867
- The substitute player doesn’t have a Heroes Profile page.
Observing and Casting
- Teams must allow assigned Lounge casters as observers to their matches. The casters may not be a part of either team (sister teams are allowed). You can find the assigned casters on the calendar. Casters not on the calendar are not allowed to join the game.
- If teams have an issue with the assigned caster(s) the issue needs to be discussed with the relevant stream manager before the match starts.
- Heroes Lounge appointed admins must also be allowed if required.
- POV streams are allowed. The POV stream cannot be denied.
- Any other observers (such as coaches) are not allowed during matches.
Drafting
The map pool for the offseason tournament, subject to change, is as follows:
Alterac Pass
Battlefield of Eternity
Braxis Holdout
Cursed Hollow
Dragon Shire
Garden of Terror
Infernal Shrines
Sky Temple
Tomb of the Spider Queen
Towers of Doom
Volskaya Foundry
- Starting side is based upon the order in the match listing on the website. The first team will be on the blue side, the second team will be on the red side.
- The map is decided by a random wheel which is pinned in the offseason captain channel. After a map has been played it needs to get removed from the wheel to not get drawn again.
- New heroes added to the game are banned for two weeks after release, and cannot be drafted mid-way into a round.
Submitting Scores
- After each match, the score must be reported by one of the team members of either team. This is done by uploading the replays of the maps played.
- Failure to report the score before the the deadline will result in a tie.
- If there are any disputes over the score, contact a moderator.
Code of Conduct
- Displaying unsportsmanlike conduct will result in actions taken against teams or individuals. Unsportsmanlike conduct includes, but is not limited to, verbally assaulting anyone involved in the match, general toxicity, or the using of fake accounts. B-steps and sprays are allowed; however, excessive use will be deemed as unsportsmanlike behaviour.
- It is strictly forbidden to play Heroes Lounge games on BattleNet accounts other than the one registered to your Heroes Lounge account. You are not allowed to create more than one Heroes Lounge account.
- In the case that your account is suspended, you are not allowed to use another account to play your matches. If you are permanently unable to play on the BattleNet account linked to your Heroes Lounge profile for any reason, please contact the moderation team and we will work with you on how to proceed.
- Heroes Lounge reserves the right to remove teams and players who exhibit unsportsmanlike conduct.
- Moderators of Heroes Lounge have the right to decide if an account is a smurf or eligible to play at their own discretion.
- All chat in the match lounge and ingame lobby must be English-only, unless otherwise decided upon by both teams. Heroes Lounge moderators retain the ability to override this exception.
MMR and Roster Changes
- Personal player MMR on Heroes Lounge is based off of their HeroesProfile MMR in Storm League, Unranked Draft, or Quick Match, prioritised in that order. The player needs at least 150 replays uploaded for a given game mode to count. If none of the game modes have 150 replays uploaded, the player’s MMR is defaulted to 3000.
- Roster changes during the season can only be made if either
- the added player's individual MMR or
- the team's MMR including the new player
is lower than the upper MMR boundary of the group they are playing in.
- A team's MMR is based on the average MMR of the top 3 players of that team.
MMR bounds EU
Groups will be seeded based on the average MMR of the top 3 players on the team. The group bounds will be known once seeding is done
Glossary
- Player: Someone currently on the roster of an active team.
- Match start: A match starts at the time it is scheduled on the website. An opponent has to be informed that a sub is getting used before this time. Unless a player has to drop out of the match due to an emergency. Exempted from this rule are subs that become necessary because a player has to drop out of the match
- Substitute player: Someone who fills in for an active team. Substitute players are allowed to play for a different team in the league.
- Core roster: A team’s core roster consists of the players who are part of the team on the website.
- Smurf: Any account that is not a player's registered Heroes Lounge account
- Heroes Profile: An online service for gathering information on players and heroes.
- Map draft: Banning and choosing of maps that will be played during the match.
- Hero draft: Banning and choosing of heroes that will be played during a map.
- Match lounge: When playing a match, both teams should meet in one of the match lounges, found on our Discord server, labeled #match_lounge_x. All conversations concerning the match should be held there.